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Gen Con 2018 games wrap-up part 2 August 8, 2018

Posted by thejinx in conventions, life.
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Friday – 7:00-11:00 p.m. – Mistborn: House War

cover-cfg-13001-mistborn-house-war-retail-500x750I’ve been eyeing this game for a few years, because Mistborn by Brandon Sanderson is one of my all-time favourite book series. In this game based on said series, players take the role of the noble houses, gaining resources and solving problems in the Final Empire and trying to curry the most favour with the Lord Ruler – or, based on how the game progresses, the most disgrace.

I went into this game open-minded and very curious, but I wasn’t crazy about the theme of the game, since I was, essentially, playing as the villains from the books. The game play, however, turned out to be extremely compelling. This is particularly interesting in my case, because I don’t generally care for games in which one has to stab one’s friends in the back. However, the way Mistborn played, with equal parts working together with and against the other players, made it very interesting. The game wasn’t super complicated and there was almost no luck involved (no dice to curse me, huzzah!) which I also thoroughly enjoyed. Plus, the fact that maxing out the Unrest slider on the board means the player with the least favour wins adds a very interesting element to the game. Overall, this was a very fun game and I ended up picking up a copy.

Saturday – 7:00-10:00 – CATaclysm the Board Game

Shiraz Sheikh and Brent Logan Kickstarted CATaclysm the RPG last year, a game in which humans are gone and cats have evolved into the adventurous heroes, with oversized rats being their primary opponents. What my husband and I played was a prototype of an RPG-in-a-box version of CATaclysm, which the game creators plan to Kickstart later this year. I didn’t know this much going into it; we saw a listing for a cooperative miniatures game starring cats and decided to go for it.

Simply put, this was easily our favourite game of Gen Con. The game play was fantastic, the theme was just the right balance between silly and actually quite sensible (the heroes, being cats, take damage if they stay in water, except the Maine Coon, of course), and the 3D printed minis and prototype board, cards, and pieces were of excellent quality, not to mention adorable. Shiraz also did a fantastic job explaining the rules clearly and concisely, giving us just enough detail to get the gist of the game without bogging us down with unnecessary information, simplifying game play for the sake of the demo, and letting us mostly work it out ourselves while still being on hand to answer questions, clarify rules, and occasionally make suggestions. I also really like the fact that the enemies are all AI-controlled, so no one has to play against everyone else in the group.

I absolutely loved this game and am seriously looking forward to October, when they plan to Kickstart the game. I highly, highly recommend this game for fans of the RPG-in-a-box style.

And that’s a wrap! It doesn’t sound like much compared to last year, but I got in just the right amount of games for me, more actual board/table top games than I took in last year, and really enjoyed what I did play. It was a great weekend.

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