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Gen Con 2018 games wrap-up part 2 August 8, 2018

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Friday – 7:00-11:00 p.m. – Mistborn: House War

cover-cfg-13001-mistborn-house-war-retail-500x750I’ve been eyeing this game for a few years, because Mistborn by Brandon Sanderson is one of my all-time favourite book series. In this game based on said series, players take the role of the noble houses, gaining resources and solving problems in the Final Empire and trying to curry the most favour with the Lord Ruler – or, based on how the game progresses, the most disgrace.

I went into this game open-minded and very curious, but I wasn’t crazy about the theme of the game, since I was, essentially, playing as the villains from the books. The game play, however, turned out to be extremely compelling. This is particularly interesting in my case, because I don’t generally care for games in which one has to stab one’s friends in the back. However, the way Mistborn played, with equal parts working together with and against the other players, made it very interesting. The game wasn’t super complicated and there was almost no luck involved (no dice to curse me, huzzah!) which I also thoroughly enjoyed. Plus, the fact that maxing out the Unrest slider on the board means the player with the least favour wins adds a very interesting element to the game. Overall, this was a very fun game and I ended up picking up a copy.

Saturday – 7:00-10:00 – CATaclysm the Board Game

Shiraz Sheikh and Brent Logan Kickstarted CATaclysm the RPG last year, a game in which humans are gone and cats have evolved into the adventurous heroes, with oversized rats being their primary opponents. What my husband and I played was a prototype of an RPG-in-a-box version of CATaclysm, which the game creators plan to Kickstart later this year. I didn’t know this much going into it; we saw a listing for a cooperative miniatures game starring cats and decided to go for it.

Simply put, this was easily our favourite game of Gen Con. The game play was fantastic, the theme was just the right balance between silly and actually quite sensible (the heroes, being cats, take damage if they stay in water, except the Maine Coon, of course), and the 3D printed minis and prototype board, cards, and pieces were of excellent quality, not to mention adorable. Shiraz also did a fantastic job explaining the rules clearly and concisely, giving us just enough detail to get the gist of the game without bogging us down with unnecessary information, simplifying game play for the sake of the demo, and letting us mostly work it out ourselves while still being on hand to answer questions, clarify rules, and occasionally make suggestions. I also really like the fact that the enemies are all AI-controlled, so no one has to play against everyone else in the group.

I absolutely loved this game and am seriously looking forward to October, when they plan to Kickstart the game. I highly, highly recommend this game for fans of the RPG-in-a-box style.

And that’s a wrap! It doesn’t sound like much compared to last year, but I got in just the right amount of games for me, more actual board/table top games than I took in last year, and really enjoyed what I did play. It was a great weekend.

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The Gen Con 2018 haul August 7, 2018

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20180806_122042I shared a photo of our Gen Con haul this year in my previous post, but I wanted to go into a little more detail than that, since we picked up so much stuff that the photo is a little busy. So, here’s the breakdown:

Books

Games

Artwork

Miscellaneous gaming merchandise

  • Seven X-Wing Miniatures promo cards
  • One pack version 2.0 T-65 X-Wing damage deck for Star Wars: X-Wing
  • Four packs version 1.0 damage deck promo cards for Star Wars: X-Wing Miniatures
  • Four packs card protectors
  • Assorted dice

It was definitely a larger haul than usual, and certainly my own largest yet. Thanks again to Gen Con for providing a space and for all of the producers/creators for creating work I enjoyed so much.

Gen Con 2018 games wrap-up part 1 August 6, 2018

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38467976_10155969828028155_5144626455530962944_n

Another fantastic Gen Con has come to an end. I had a blast, as always, particularly since I took a cue from last year and scheduled my evenings full, rather than leaving myself to my own devices. I also came away from the convention feeling very inspired and actually have some time to do something about it, so hopefully I can get some work done on some of my projects this month.

20180806_122042

Our haul this year

Strangely, though, I didn’t find as many events in the evenings that interested me, so despite my desire to game until midnight this year, two nights ended (or at least were scheduled to end) at 11:00, one at 10:00, and Wednesday night I was done by 9:00. (I was glad for that early night, however, after getting up at 3:30 that morning to make the drive.) Then the other nights ended up finishing early as the games wrapped up before schedule. I didn’t mind going back to the hotel early, though; adding a few hours of gaming onto an eight-hour work day is pretty exhausting.

And I did play some great games I’d never discovered before. So, without further ado, here comes my 2018 games wrap-up post.

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Sisters of Chaos book 2 update June 5, 2018

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book-proofreading.jpg

I haven’t said anything about the progress of the sequel to Enduring Chaos in a long time. It’s intentional, though I’m not exactly sure why. Some nonsensical, subconscious mix of not wanting to get anyone’s hopes up, feeling like people would just be frustrated with me posting about what I’m doing while still not having the book ready, feeling like I’m making too big a deal of it, still taking blog posts too seriously to just sit down and write one, or perhaps some straight-up pride (or guilt). But, it’s coming up on five years since the first book was released, which makes me groan, and I owe you, the readers, if nothing else, an explanation.

If you’ve been waiting for book two, all I can say is I’m sorry.

I have been working on it. After making a push last year and in late 2016, I finally finished the final first draft last summer. I then spent the next few months doing my preliminary edits before sending it off to beta readers in late fall. My beta readers gave me fantastic feedback, which came back in winter. Unfortunately, they made it clear that the story still needed some significant editing.

The editing has been a slog for the last few months. Just trying to figure out how to portray what I was trying to show instead of the less favourable impression the readers got, on one scene alone, held me up for a month or more. This has proven to be a very challenging book to write, and subsequently edit. There are particularly complex conflicts and character interactions, a whole wealth of new characters with their own cultures and histories to introduce, struggles not to bog down readers with too many characters or too much info in a notably bigger story than the first book*, dealing with all the backstory that a sequel entails (which I have never written before), remnants of earlier drafts that more often than not end up mucking up the works and have to be reworked, even hints of character development that the characters themselves aren’t aware of. Getting everything to align properly has also been tricky, because unlike every other book I’ve written, I wrote consecutively occurring storylines one POV at a time, and balancing timelines and spreading out scenes from different characters when I put it all together has required a lot of tweaking. It’s a lot of work and a lot of aspects that are difficult to handle.

* Spoiler alert: I completely failed at that one. Still working on some scenes there.

However, the beta readers are in agreement that it is a much better book than the first. Even though it’s not where I want it to be yet, I am quite pleased with it so far and have high hopes for it when it’s finished. The manuscript has already been through a lot of changes over the years and it has become a much stronger book for all the work I’ve put into it. I briefly considered trying to push it out for Gen Con this year, but I don’t want to rush it just to get it done. I want this book to be as good as it can be before I release it, particularly because it’s already better than the first book.

I have vowed not to write any other novel until I’ve finished this trilogy. I will, though, have a new short story related to the series in this year’s Missing Pieces volume at Gen Con. (It features a minor character introduced in book 2.) I do have at least a soft goal of having the book ready by next year’s Gen Con, if for no other reason than that the short story I have planned for next year’s Missing Pieces will contain a major spoiler for the book. I will admit that a couple years ago, I wrote a mostly unrelated novella that was intended to be for an earlier volume of Missing Pieces, but after finding that it needed much more editing than I could reasonably accomplish within the time frame for the anthology, it has been entirely back-burnered. Aside from that, and despite my muse occasionally (*cough* since last weekend) giving me a massive burst of inspiration for some other story, I have not written anything else.

I have a working title for the book which might end up being the final title, but I don’t want to share it yet because I’m not 100% satisfied with it.

For those who have been waiting for the book, thank you for your patience and I apologize again for the lengthy wait. If there’s anything you want to know about the book or any hints you’d like to see to hold you over until it’s ready, please don’t hesitate to comment here or send me a message through my contact form.

Meanwhile, I hope to see you at any of the Brain Lag events coming up this summer:

June 17: Brampton ComiCon – Brampton, ON
July 13-15: Ad Astra – Richmond Hill, ON
August 2-5: Gen Con – Indianapolis, IN
September 22: Forest City Comicon – London, ON

Gen Con 50 games wrap-up part 3 August 24, 2017

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And the conclusion of my Gen Con gaming posts. Read on for Pinball Showdown, The Sword of Zaldor: A Fantasy Escape Room, and Here, Kitty, Kitty!

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Gen Con 50 games wrap-up part 2 August 22, 2017

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Since my first Gen Con games wrap-up post ended up being so long, I decided to break it up into separate posts per day of gaming. So, without further ado, here is my summary of my Friday gaming.

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Gen Con 50 games wrap-up part 1 August 22, 2017

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20863249_10155060707918155_8257465401688659497_oGen Con has been my favourite convention/festival since the first time I went there seven years ago. It’s always been my best event for sales and the atmosphere is so welcoming. The tens of thousands of gamers who descend upon Indianapolis are the friendliest bunch of geeks I’ve had the pleasure to be with. And unlike even other massive fan events, the celebration of geekdom spreads well beyond the convention centre and takes over all of downtown Indianapolis. It is the most inviting place for a gamer to be.

There’s one thing I’ve been doing wrong most of the years that I’ve gone, however. I keep missing the point: the games.

Usually, the gaming I take in at Gen Con is an unplanned scramble of trying to find something to play (a rather daunting problem for someone bad at improvisation), without knowing a vast majority of the games there and often not having any company to do so (a fairly insurmountable problem for an introvert). This goes about as well as one might expect. Not to say that I haven’t done my share of gaming there, but it tends to come about more as a happy accident* than through any effort on my part.

This year, I decided to change that pattern. I thoroughly perused the event catalogue and made selections that I submitted the moment event registration opened, scheduling my Thursday through Saturday evenings full up.

It was absolutely the right idea for me. Even though I was strapped for time getting to all my events, I felt much more at ease having a set schedule and I got to try out a number of new games. I didn’t feel like I missed out on the true fun of Gen Con, as I do sometimes when I struggle to find something to play (and often don’t manage to).

In fact, I enjoyed the games I took in this weekend so much that I wanted to write up a summary of them while details are still fresh in my mind. Thursday’s results follow; Friday and Saturday will come in later posts. Due to length and the fact that this is only really of interest to me, the rest is hidden behind the cut tag.

* speaking of happy accidents, have you heard about the new Bob Ross game?
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Ad Astra schedule April 27, 2016

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I’ll be at Ad Astra this weekend, Toronto’s original scifi/fantasy/horror literary convention. I’ll be spending most of my time at the Brain Lag table in the dealers room, and I’ll also be involved with the following events:

Saturday

11:00
Creating Art on Commission
So someone has asked you to create a piece of art for them. And they’ve even said they’ll pay. How much do you charge them? How do you sell yourself as a commission artist, and what are the pros and cons of offering to create work on commission?
Thornhill room

1:00
Selling Your Art at Conventions and Festivals
So you’ve finally finished a beautiful set of paintings. Or maybe you’ve been selling your fan art on commission and want to think bigger with prints. Maybe you want to do commissions for money, or you fancraft and have an Etsy store and want to sell in person. You’ve got wares, and you’re ready to sell them and think that a convention or festival is your best bet. How do you do this? What’s the etiquette? How do you market yourself? Should you participate in an art show or just book a table? And is what you’re selling even allowed? In this panel, learn the dos and don’ts of being an artist on the convention or festival circuit.
Thornhill room

5:00
Tabletop Games You May Never Have Heard Of
Are you bored of playing Monopoly and Risk over and over? A fan of RPGs but unsure what the best party games are? Curious about which games are best for specific numbers or types of people? This panel is a great opportunity to learn about and share recommendations for tabletop games from those in the know!
Oakridge room

6:00
Brain Lag launch party
Brain Lag invites all Ad Astra attendees to join us at our spring book launch party celebrating the release of Why I Hunt Flying Saucers And Other Fantasticals by Hugh A. D. Spencer and Tinker’s Plague by Stephen B. Pearl! The authors will be on hand to give readings and sign autographs, there will be free snacks and drinks, and we’ll be featuring an exclusive sneak peek at the cover art for the upcoming sequel to Tinker’s Plague, Tinker’s Sea!
Room 1080 (penthouse suite)

Sunday

12:00
Setting Up Shop as an Indie Publisher
So you want to be an indie publisher. How do you bring other authors on board? How do you build your reputation within the literary community? In this panel, learn from those who have done it how to be a publishing entrepreneur, and get tips on start-up costs, marketing, and what it takes to get started.
Newmarket room

3:00
Sunday Afternoon Fantasy Reading
Join authors Catherine Fitzsimmons, Rob Howell, Cameron Currie and Brandon Draga as they read a fantastical selection from their work.
Oakridge room

I hope to see you there!

June update June 2, 2014

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Summer is filling up fast and I am looking forward to getting out to many events this season with my books. Before I get to that, though, I’d like to share a gorgeous portrait of Damian, the star of Enduring Chaos, drawn by the very talented Chris Babarik:

damian-babarik

Huge thanks to Chris for such a lovely drawing.

And now, my schedule for the next few months (so far):

Hope to see you at one of these events this summer/fall.

Also, I’ll let you guys in on a secret – the trailer for Enduring Chaos that so many of you so generously contributed to help make a reality? It’s finally going to be released within the week. Stay tuned.

SFContario and Enduring Chaos launch events November 23, 2013

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We are now officially less than a week away from the launch of Enduring Chaos! Plans are coming together for multiple launch events celebrating the release of this long-awaited book.

I will be at SFContario at the Ramada Plaza Hotel at 300 Jarvis St. in Toronto next weekend, November 29-December 1, where the official launch party for Enduring Chaos is taking place. Enduring Chaos will be available at the table for Brain Lag in the dealers room all weekend. I will also be sitting on two panels during the convention: Horror, Scifi and Fantasy in the Gardenview room Saturday at 1:00 and Strength of Characters in the Solarium room Sunday at 11:00.

The launch party for Enduring Chaos is taking place in the Courtyard room of the hotel Saturday, November 30 at 6:00 p.m. This event is open to the public so please come out and help me celebrate the release of the first book in the Sisters of Chaos trilogy with games, prizes, and more fun. RSVP not required, but if you do so by comment here or on the Facebook event page, you can have your very own custom-made SFContario badge for the party!

For those in the Milton, Ontario area, there will be another launch event happening at Recycled Reading at 171 Main St. on Friday, December 6 at 3:00 p.m. Come out to meet the author, get a signed copy, learn more about the book, and enjoy complimentary snacks and beverages! For more information, feel free to visit the Facebook event page.