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Never ending stories August 24, 2018

Posted by thejinx in art, writing.
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I have some news to announce. The good news is: I’ve written a new story.

The bad news, of course, is I’ve written a new story.

Followers might wonder, so recently after I announced my intention not to write other books until I finish the Sisters of Chaos trilogy, why I suddenly wrote an entirely new book.

In short, I wanted to write a story for my daughter.

I’ve been wanting to write a story for her for years. But, as a SFF author of 100,000-word novels that lean more toward the grey side of the grimdark/noblebright scale, I found picture books just a bit too far outside my normal scope to attempt. Now that she is reading chapter books, however, I find an opportunity to write a story for her much more accessible.

I also made a realization recently. I hadn’t even considered writing a kid’s book before finishing with my trilogy, but it occurred to me that if I wait until then, she might be of an age when she can just read my regular work, and I’ll have missed the opportunity.

So, I sat down and wrote her a book. World, meet Mia:

mia

She’s nine years old, Hispanic, and lives on a space station.

Chapter books are still barely longer than my standard short story, so I was able to write out the entire book in a couple weeks. I still have some editing to do, but hopefully, the story won’t take much longer to finalize. The real holdup will be illustrations. Much as I would love to have someone else handle them, I just don’t have the budget for it, and I think my daughter would appreciate me drawing them myself.

Soon, I hope, I can share Mia’s story with the world.

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16-bit nostalgia October 5, 2008

Posted by thejinx in art, ff6, writing.
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Final Fantasy VI, released in North America as Final Fantasy III for Super Nintendo, has been one of my favourite video games ever since I first watched my brother play it when I was still in elementary school. I loved the characters – well, most of them – the story and the gameplay, little say the music.

Growing up and revisiting this old favourite, I have since realized that some of the characters are inconsistent at times and other parts of the script could stand to be cleaned up as well.  I still love the game, but, well, it could be improved upon – and what can’t, right?  So, I decided to rewrite FFVI.

The events of the game will still happen, though they may not necessarily happen the same way.  Likely much of the dialogue will be different, at least slightly, and some character interactions will be different, some drastically.  There will be scenes added that were never in the game, primarily for more character interaction that I wish had been in the game.  I can’t say how often I will update this story, as it is far from priority in my endeavors, but it is fun and easy to write – after all, the story’s already there.

As this idea has been on my mind of late and I’ve been revisiting the game script – and more recently the game itself – of course I had to add Final Fantasy VI fanart to the collection I’ve begun drawing in the hopes of getting a convention table:

This is a scene from the beginning of the game, when Locke protects Terra from the Imperial soldiers that come after her.

For those familiar with the game, I hope my novelization/rewrite of FFVI does justice to the game and gives you a fond stroll down memory lane.  For those who aren’t, I hope you enjoy my rendition of this classic and well-loved game, as well.

Now, without further ado, here is Final Fantasy VI: Remix. (more…)