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Gen Con 2018 games wrap-up part 2 August 8, 2018

Posted by thejinx in conventions, life.
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Friday – 7:00-11:00 p.m. – Mistborn: House War

cover-cfg-13001-mistborn-house-war-retail-500x750I’ve been eyeing this game for a few years, because Mistborn by Brandon Sanderson is one of my all-time favourite book series. In this game based on said series, players take the role of the noble houses, gaining resources and solving problems in the Final Empire and trying to curry the most favour with the Lord Ruler – or, based on how the game progresses, the most disgrace.

I went into this game open-minded and very curious, but I wasn’t crazy about the theme of the game, since I was, essentially, playing as the villains from the books. The game play, however, turned out to be extremely compelling. This is particularly interesting in my case, because I don’t generally care for games in which one has to stab one’s friends in the back. However, the way Mistborn played, with equal parts working together with and against the other players, made it very interesting. The game wasn’t super complicated and there was almost no luck involved (no dice to curse me, huzzah!) which I also thoroughly enjoyed. Plus, the fact that maxing out the Unrest slider on the board means the player with the least favour wins adds a very interesting element to the game. Overall, this was a very fun game and I ended up picking up a copy.

Saturday – 7:00-10:00 – CATaclysm the Board Game

Shiraz Sheikh and Brent Logan Kickstarted CATaclysm the RPG last year, a game in which humans are gone and cats have evolved into the adventurous heroes, with oversized rats being their primary opponents. What my husband and I played was a prototype of an RPG-in-a-box version of CATaclysm, which the game creators plan to Kickstart later this year. I didn’t know this much going into it; we saw a listing for a cooperative miniatures game starring cats and decided to go for it.

Simply put, this was easily our favourite game of Gen Con. The game play was fantastic, the theme was just the right balance between silly and actually quite sensible (the heroes, being cats, take damage if they stay in water, except the Maine Coon, of course), and the 3D printed minis and prototype board, cards, and pieces were of excellent quality, not to mention adorable. Shiraz also did a fantastic job explaining the rules clearly and concisely, giving us just enough detail to get the gist of the game without bogging us down with unnecessary information, simplifying game play for the sake of the demo, and letting us mostly work it out ourselves while still being on hand to answer questions, clarify rules, and occasionally make suggestions. I also really like the fact that the enemies are all AI-controlled, so no one has to play against everyone else in the group.

I absolutely loved this game and am seriously looking forward to October, when they plan to Kickstart the game. I highly, highly recommend this game for fans of the RPG-in-a-box style.

And that’s a wrap! It doesn’t sound like much compared to last year, but I got in just the right amount of games for me, more actual board/table top games than I took in last year, and really enjoyed what I did play. It was a great weekend.

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The Gen Con 2018 haul August 7, 2018

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20180806_122042I shared a photo of our Gen Con haul this year in my previous post, but I wanted to go into a little more detail than that, since we picked up so much stuff that the photo is a little busy. So, here’s the breakdown:

Books

Games

Artwork

Miscellaneous gaming merchandise

  • Seven X-Wing Miniatures promo cards
  • One pack version 2.0 T-65 X-Wing damage deck for Star Wars: X-Wing
  • Four packs version 1.0 damage deck promo cards for Star Wars: X-Wing Miniatures
  • Four packs card protectors
  • Assorted dice

It was definitely a larger haul than usual, and certainly my own largest yet. Thanks again to Gen Con for providing a space and for all of the producers/creators for creating work I enjoyed so much.

Gen Con 2018 games wrap-up part 1 August 6, 2018

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Another fantastic Gen Con has come to an end. I had a blast, as always, particularly since I took a cue from last year and scheduled my evenings full, rather than leaving myself to my own devices. I also came away from the convention feeling very inspired and actually have some time to do something about it, so hopefully I can get some work done on some of my projects this month.

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Our haul this year

Strangely, though, I didn’t find as many events in the evenings that interested me, so despite my desire to game until midnight this year, two nights ended (or at least were scheduled to end) at 11:00, one at 10:00, and Wednesday night I was done by 9:00. (I was glad for that early night, however, after getting up at 3:30 that morning to make the drive.) Then the other nights ended up finishing early as the games wrapped up before schedule. I didn’t mind going back to the hotel early, though; adding a few hours of gaming onto an eight-hour work day is pretty exhausting.

And I did play some great games I’d never discovered before. So, without further ado, here comes my 2018 games wrap-up post.

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Super Dungeon Explore July 30, 2018

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Off and on over the past several months, I’ve been painting miniatures from Super Dungeon Explore (the Forgotten King expansion), and now, I thought I’d finally share my progress so far.

The Forgotten King

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Rabid Squirrels

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Billman

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Pets (The Colonel and Admiral Fuzzybottom)

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Thunder Vale Huntress

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Treasure chests

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New art: Thunder Vale Huntress June 8, 2018

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On the topic of badly delayed posts, it’s time I shared some art I did only a full month ago. For Christmas, we got ourselves a box set of Super Dungeon Explore. As soon as I saw the Thunder Vale Huntress figure, I wanted to paint her.

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However, I wasn’t crazy about her in-game colour scheme.

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I saw her differently, so I decided to paint her my own way.

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Then, for some reason, the night I finished painting her, I was overcome with a desire to draw her as well. My muse, ADHD as it is, decided to devote my weekend to it. Not only that, but I broke out art supplies I haven’t touched in years, such as my 11″ x 14″ Bristol board (now possibly my favourite paper for markers, which I hadn’t tried before) and the brush pen I had yet to seriously try. I even went and attempted some serious comic inking, as well as more detailed horse anatomy than I’ve ever tried drawing before.

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Admittedly, I am pretty happy with this drawing (even if most of my shading on the horse body disappeared when I added the brown). I just wish my muse would get this excited about the projects I’m actually supposed to be working on.

Worlds in miniature December 2, 2017

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I’ve recently discovered the joy of (gaming) miniature painting. So, I thought I’d share my progress here. Most of these figures are from Star Wars: Imperial Assault. For those who aren’t familiar with it, these minis are about 1.5″ tall.

Gaarkhan

Loku

Imperial officers

Verena Talos

Imperial probe droids

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Medical droid MHD-19

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Gideon Argus

And my latest, R2-D2 (I used a wash for the first time on him, to give him that “seen a lot of action” look)

I also painted an expansion mini for Super Dungeon Explore, ninja Cola (I did not paint the base on this one)

Gen Con 50 games wrap-up part 3 August 24, 2017

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And the conclusion of my Gen Con gaming posts. Read on for Pinball Showdown, The Sword of Zaldor: A Fantasy Escape Room, and Here, Kitty, Kitty!

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Gen Con 50 games wrap-up part 2 August 22, 2017

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Since my first Gen Con games wrap-up post ended up being so long, I decided to break it up into separate posts per day of gaming. So, without further ado, here is my summary of my Friday gaming.

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Gen Con 50 games wrap-up part 1 August 22, 2017

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20863249_10155060707918155_8257465401688659497_oGen Con has been my favourite convention/festival since the first time I went there seven years ago. It’s always been my best event for sales and the atmosphere is so welcoming. The tens of thousands of gamers who descend upon Indianapolis are the friendliest bunch of geeks I’ve had the pleasure to be with. And unlike even other massive fan events, the celebration of geekdom spreads well beyond the convention centre and takes over all of downtown Indianapolis. It is the most inviting place for a gamer to be.

There’s one thing I’ve been doing wrong most of the years that I’ve gone, however. I keep missing the point: the games.

Usually, the gaming I take in at Gen Con is an unplanned scramble of trying to find something to play (a rather daunting problem for someone bad at improvisation), without knowing a vast majority of the games there and often not having any company to do so (a fairly insurmountable problem for an introvert). This goes about as well as one might expect. Not to say that I haven’t done my share of gaming there, but it tends to come about more as a happy accident* than through any effort on my part.

This year, I decided to change that pattern. I thoroughly perused the event catalogue and made selections that I submitted the moment event registration opened, scheduling my Thursday through Saturday evenings full up.

It was absolutely the right idea for me. Even though I was strapped for time getting to all my events, I felt much more at ease having a set schedule and I got to try out a number of new games. I didn’t feel like I missed out on the true fun of Gen Con, as I do sometimes when I struggle to find something to play (and often don’t manage to).

In fact, I enjoyed the games I took in this weekend so much that I wanted to write up a summary of them while details are still fresh in my mind. Thursday’s results follow; Friday and Saturday will come in later posts. Due to length and the fact that this is only really of interest to me, the rest is hidden behind the cut tag.

* speaking of happy accidents, have you heard about the new Bob Ross game?
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X-Wing Miniatures: Death Star trench run November 26, 2016

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I took some shots this week of a custom made scenario my husband constructed for Star Wars X-Wing Miniatures and couldn’t resist sharing them. Enjoy!




The game board was constructed of wood with a printed graphic overlay. The turrets were printed on heavy stock paper from a free downloadable template, with painted balsa stick barrels. Backdrop is a star field Gripmat  and of course the ships themselves are from the game.