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16-bit nostalgia October 5, 2008

Posted by thejinx in art, ff6, writing.
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Final Fantasy VI, released in North America as Final Fantasy III for Super Nintendo, has been one of my favourite video games ever since I first watched my brother play it when I was still in elementary school. I loved the characters – well, most of them – the story and the gameplay, little say the music.

Growing up and revisiting this old favourite, I have since realized that some of the characters are inconsistent at times and other parts of the script could stand to be cleaned up as well.  I still love the game, but, well, it could be improved upon – and what can’t, right?  So, I decided to rewrite FFVI.

The events of the game will still happen, though they may not necessarily happen the same way.  Likely much of the dialogue will be different, at least slightly, and some character interactions will be different, some drastically.  There will be scenes added that were never in the game, primarily for more character interaction that I wish had been in the game.  I can’t say how often I will update this story, as it is far from priority in my endeavors, but it is fun and easy to write – after all, the story’s already there.

As this idea has been on my mind of late and I’ve been revisiting the game script – and more recently the game itself – of course I had to add Final Fantasy VI fanart to the collection I’ve begun drawing in the hopes of getting a convention table:

This is a scene from the beginning of the game, when Locke protects Terra from the Imperial soldiers that come after her.

For those familiar with the game, I hope my novelization/rewrite of FFVI does justice to the game and gives you a fond stroll down memory lane.  For those who aren’t, I hope you enjoy my rendition of this classic and well-loved game, as well.

Now, without further ado, here is Final Fantasy VI: Remix. (more…)

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